

Once mages learn how to conjure food and water, the conjured item will restore both health and mana. The ability to conjure food and water will not become available until higher levels (likely around level 40), as we're making changes to ensure mages generally won't run out of mana at lower levels.This change should make gameplay more dynamic for the mage, particularly at low levels. The damage and mana cost of this spell will be reworked to make it very desirable to use when available. Whenever the mage does damage with any spell, there is a chance for Arcane Missiles to become available, similar to how the warrior's Overpower works. Arcane Missiles is being redesigned to become a proc-based spell.This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.

In addition to introducing new spells, we're planning to make changes to some of the other abilities and mechanics you're familiar with.

This spell is intended to give mages a way to help control the battlefield, whether the mage is damaging incoming enemies (Blizzard can be channeled on top of Wall of Fog) or protecting a flag in a Battleground. The mana cost will be designed to make Wall of Fog efficient against groups, not individuals. Enemies who cross the line are snared and take damage. Wall of Fog (level 85): Creates a line of frost in front of the mage, 30 yards from end to end. Time Warp will be exclusive with Bloodlust and Heroism, meaning you can't benefit from both if you've got the Exhaustion debuff, though the movement-speed increase will still work even when under the effects of Exhaustion. It also temporarily increases the mage's own movement speed. Time Warp (level 83): Grants a passive Haste effect much like Bloodlust or Heroism to party or raid members. While the spell will be useful to any spec, Fire mages will have talents that improve it, possibly causing the Flame Orb to explode when it reaches its destination.
#Arcane mage time warp free
Once it's cast, the mage is free to begin casting other spells as the Flame Orb travels. In this preview, you'll get an early look at what's in store for the mage class, including a rundown of some of the new spells, abilities, and talents, and an overview of how the new Mastery system will work with the different talent specs.įlame Orb (available at level 81): Inspired by Prince Taldaram's abilities in Ahn'kahet and Icecrown Citadel, this spell allows the mage to cast a flaming orb that travels in front in a straight line, sending beams that cause fire damage to passing targets. In World of Warcraft: Cataclysm, we'll be making lots of changes and additions to class talents and abilities across the board.
#Arcane mage time warp full
The full Blizzard announcement after the break. Amplify Magic, Dampen Magic, Fire Ward, and Frost Ward are being removed from the game, and we may remove more.
